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Visualization and Interaction Design

An illustration of Norrköping by Motala ström with people moving around in the environment
Image: Solith af Malmborg, Mina Mani Kashani, Malin Müller, Matilda Wallén, Dong Wang

We explore new ways for people to interact with data, technology, and digital materials in meaningful ways. Our research is centered in real-world, situated contexts and draws from a plurality of approaches and disciplines in order to understand and (re)shape our digital lives.

We design new experiences with technology through a multitude of disciplines, materials, and methods. Our work combines data with visualizations and sound, and explores new combinations of physical and digital materials, virtual and real worlds, to create novel design concepts and ways of interacting from a non-solutionist, explorative, multidisciplinary perspective. Conceptual work on underlying design theory underpins our creative engagements.
Three people standing in front of a projection in a dome theatre

Theoretically we pull from a multitude of epistemic foundations. These foundations include feminist and critical theory, and research through design, as well as more conventional scientific practices for both qualitative and quantitative inquiry. An important focus of the group is using different theoretical foundations to contextualize and situate data, interaction, and technology in real-world settings as well as to understand our role as designers in their impacts. In particular, we draw from critical perspectives that center ethics, responsibilities, and inclusivity throughout our research practices.
Colorful notes pinned to a city map

Much of our research is motivated by collaborations with a range of partners. We have worked with organizations such as museums, research labs, science centers, non-profits, and industry partners. In these collaborations we employ a variety of participatory methods, including co-design, co-speculation, living labs, and creativity workshops.

For current information about the Visualization and Interaction Design unit, please refer to the .

Latest publications

2026

Niklas Rönnberg, Jordan Wirfs-Brock (2026) (Conference paper)
J. Rogers, D. Akbaba, J. S. Brown, A. Lex, Miriah Meyer (2026) Computer graphics forum (Print) (Article in journal)
D. Akbaba, C. Svensson, C. Torelli, M. Callmeryd, Miriah Meyer (2026) Computer graphics forum (Print) (Article in journal)
Josephine Zettervall, Niklas Rönnberg (2026) The 31st International Conference on Auditory Display (ICAD 2026) (Conference paper)
Kristina Höök, Jonas Löwgren, Anna Ståhl (2026) ACM Transactions on Computer-Human Interaction, Vol. 33, Article 23 (Article in journal)
Niklas Rönnberg, Camilla Forsell (2026) Proceedings of the 2026 International Conference on Advanced Visual Interfaces (AVI ’26) (Conference paper)
Haihan Lin, Maxim Lisnic, Derya Akbaba, Miriah Meyer, Alexander Lex (2026) IEEE Transactions on Visualization and Computer Graphics, Vol. 32, p. 1186-1196 (Article in journal)
Gunnar E. Höst, Marta M. Koć-Januchta, Mina Mani, MÃ¥ns Gezelius, Jonas Löwgren, Lena Tibell, Konrad J. Schönborn (2026) Discover ÌÇÐÄÍøÒ³°æ, Vol. 5, Article 27 (Article in journal)
Mina Mani, Måns Gezelius, Jonas Löwgren, Gunnar Höst, Marta Koc-Januchta, Lena Tibell, Konrad Schönborn (2026) Interactive Learning Environments, Vol. 34, p. 218-243 (Article in journal)
Jonas Löwgren, Bo Reimer (2026) (Manuscript (preprint))

Staff

Organisation